AutoCAD – Drawings

Rotate the 3D view in AutoCAD: 3DORBIT, Shift and the mouse wheel, and the ten visual styles of VSCURRENT

Rotate the 3D view in AutoCAD with 3DORBIT (3DO) or Shift and the mouse wheel. A horizontal drag turns, a vertical one tilts. Plus ten visual styles.

  • TS. Đỗ Quốc Hoàng
  • 8 min read
The ten visual styles of VSCURRENT on one box-and-cylinder model seen from the south-west Photo: AutoCAD 2027 screenshots

Once a solid is built, the next step is to turn it and look at its other sides. The command to rotate the 3D view in AutoCAD is 3DORBIT, but experienced users rarely type it; they hold Shift and drag with the mouse wheel. Wireframe models are hard to read once rotated, so the next step is a shaded visual style with VSCURRENT.

This article measures how each drag changes the view by reading the VIEWDIR variable (the viewing direction) before and after, in AutoCAD 2027. The ten visual-style images are real screenshots. For 3D modelling taught properly, the Institute runs an AutoCAD course for construction.

Starting an orbit

RouteType or press
The 3dorbit commandType 3DO or ORBIT
Quick orbit, no commandHold Shift and the mouse wheel, drag
MenuView → Orbit → Constrained Orbit
Free orbit3DFORBIT, menu View → Orbit → Free Orbit

Locations and aliases come from the 2027 acad.cuix and acad.pgp files. While 3DORBIT is running you cannot edit objects; press Esc or Enter to leave it.

What horizontal and vertical drags do

The model is a box and a cylinder, starting from the south-west view (-VIEW → _SWISO), VIEWDIR = (−1, −1, 1). Start 3DORBIT, hold the left button and drag horizontally 150 pixels.

VIEWDIRAzimuthElevation
Before(−1, −1, 1)225°35.3°
After the horizontal drag(−5359, 2161, 4086)158°35.3°, unchanged

A horizontal drag only turns the model about the vertical axis: the viewing direction goes round, the eye height stays. The Autodesk documentation on 3DORBIT says exactly this: "If you drag the cursor horizontally, the camera moves parallel to the XY plane of the world coordinate system (WCS)."

Back to south-west, this time hold Shift and the wheel and drag vertically down 120 pixels, with no command at all.

VIEWDIRAzimuthElevation
Before(−1, −1, 1)225°35.3°
After the vertical drag(−102, −102, 7076)225°, unchanged88.8°

A vertical drag only raises or lowers the eye: from 35° to nearly 89°, almost straight down, while the direction around the vertical axis stays put. Release the button and it is over; no command is left running.

Knowing the two movements makes orbiting predictable: drag across to walk around the building, drag up or down to look from higher or lower.

Reading VIEWDIR

VIEWDIR is a vector pointing from the target towards the eye. Only its direction matters: (−1, −1, 1) and (−5359, 2161, 4086) are both directions of different lengths. From x, y and z you get two angles:

AngleHowExample (−1, −1, 1)
Azimuth, around the verticalthe angle of (x, y) in plan225°, south-west
Elevation, above horizontalarctan(z / √(x² + y²))35.3°

After the horizontal drag, x and y change but the ratio of z to √(x² + y²) does not: 4086 / 5778 and 1 / 1.414 both give 35.3°. After the Shift drag, x and y stay equal (−102, −102), so the azimuth stays 225°, while z jumps to 7076. Reading VIEWDIR is the surest way to know where you are looking from when the model is busy and the ViewCube is hidden.

Lost? Back to a standard view

After a few orbits it is easy to get lost. The fastest cure is -VIEW with a preset:

TypeVIEWDIRLooking from
-VIEW → _TOP(0, 0, 1)Straight down, plan
-VIEW → _SWISO(−1, −1, 1)South-west, above
-VIEW → _NEISO(1, 1, 1)North-east, above

After the horizontal drag above, -VIEW → _SWISO returned VIEWDIR to exactly (−1, −1, 1). The ViewCube does the same with the mouse; if it is hidden or keeps disappearing, see turning off the ViewCube.

Visual styles with VSCURRENT

Type VS and the 2027 release asks the question below.

Enter an option [2dwireframe/Wireframe/Hidden/Realistic/Conceptual/Shaded/shaded with Edges/shades of Gray/SKetchy/X-ray/Other] <2dwireframe>:

Ten options, ten ways of seeing the same model, as in the image above.

TypeStyleWhat it looks like
22D WireframeWireframe with hidden edges visible; the default for 2D
WWireframe3D wireframe
HHiddenWireframe with hidden edges removed
RRealisticGrey shading
CConceptualWarm and cool tones, faces easy to tell apart
SShadedShaded, no edges
EShaded with EdgesShaded, with edges
GShades of GrayGrey tones
SKSketchyHand-drawn look
XX-raySemi-transparent, hidden parts visible

To check a solid with an internal hole, as in holes in 3D solids, X-ray shows the hole without cutting the solid.

Looking at the ten screenshots side by side suggests a simple division of labour. The two wireframe styles show every edge, including the hidden base circle of the cylinder, which is useful when snapping to edges at the back but confusing for reading the shape. Hidden and Sketchy remove the back edges, so the outline reads like a line drawing. Realistic, Shaded, Shaded with Edges and Shades of Gray all shade the faces in grey, with or without edges drawn. Conceptual is the one whose faces are easiest to tell apart, because it uses warm and cool tones rather than grey, which is why it is a good default for checking a model. Among the styles that fill the faces, X-ray is the only one in which the base of the cylinder still shows through the box, so it combines a readable solid with a view of what lies behind.

HIDE: hidden lines while staying in 2D Wireframe

HIDE, alias HI, hides the obscured edges without changing the visual style. In 2D Wireframe type HI: the cylinder's base circle, hidden by the box, disappears. The result is not identical to the Hidden style, though. The curved side of the cylinder is drawn as many triangular facets, with diagonals running up the shaft, whereas the Hidden style draws a smooth shaft with just two outline edges. HIDE suits a quick check of which solid hides which; for a clean picture, use the Hidden visual style.

A worked order for checking a model

  1. -VIEW → _SWISO to start from the standard view, (−1, −1, 1).
  2. VS, C for Conceptual shading, so faces are easy to tell apart.
  3. Hold Shift and the wheel, drag across to walk round all four sides.
  4. Drag down to look from above and check solids sit where the plan says.
  5. To see inside, switch to VS, X (X-ray).
  6. When done, -VIEW → _TOP and VS, 2 to return to the 2D plan.
JobQuickest way
Walk round the buildingShift + wheel, drag across
Look from aboveShift + wheel, drag down
Back to the standard view-VIEW → _SWISO
Back to plan-VIEW → _TOP
Shade to read the shapeVS → C
Look insideVS → X

With this habit you almost never type 3DORBIT: Shift and the wheel do all the turning, and -VIEW does the returning. The measurements above also explain why the habit works. A horizontal drag never changes the elevation, so walking round the model cannot tip it over; a vertical drag never changes the azimuth, so looking from above keeps the same side of the building facing you. Keeping the two movements separate is what stops a model from ending up upside down on the screen.

The same numbers help when you need to describe a view to someone else. Saying "azimuth 225°, elevation 35°" or quoting VIEWDIR (−1, −1, 1) identifies the south-west isometric exactly, whereas "the view from the corner" does not.

Three things often repeated that are not true

Often repeatedWhat holds on the 2027 release
You must type 3DORBIT to rotateShift and the mouse wheel, dragged, rotates with no command
A horizontal drag also tilts the viewA horizontal drag keeps the 35.3° elevation
Once lost, you have to orbit back-VIEW → _SWISO returns exactly to (−1, −1, 1)

Frequently asked questions

How do I rotate the 3D view in AutoCAD?

3DORBIT, alias 3DO. Or with no command: hold Shift and the mouse wheel and drag.

How do I orbit without flipping the model?

Drag across to go round, drag up or down to change height. One movement at a time is easier to control.

I am lost in 3D. How do I get back?

Type -VIEW and choose _SWISO for the south-west view or _TOP for plan.

How do I switch to a shaded view?

VS, then C (Conceptual) or R (Realistic). Back to 2D with VS, 2.

Can I see inside a solid?

Use the X-ray style: VS, X. Faces turn semi-transparent and edges behind them show through.

Does the visual style affect plotting?

It can: shaded viewports plot as raster images; see how to plot in AutoCAD.

About the author

TS. Đỗ Quốc Hoàng — Vice Director of the Institute of Information Technology in Civil Engineering, Hanoi University of Civil Engineering, and a specialist in software development for construction